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Pain, Death and Dying

When a character takes a wound at a Severe level or greater, she must make an Endurance Check. This is modified downward one point per check mark in Severe and Mortal. If this check fails, the character collapses unconscious for the duration of the battle, waking at the Game Master's discretion. This check must also be made before each action the character wishes to make.

If a character has taken a mortal wound and has failed this check, the character is dying and will be dead in a number of Rounds equal to their Endurance Stat. If they receive first aid before this time is up, the character will live if care is continued.

Healing

After combat, characters may tend their wounds and spend some time recovering. All injuries are healed one at a time, from least to greatest. The healing time depends on what the character is doing and who is looking after her. If the character is being looked cared for by someone with medicine skills, the time is reduced as noted under the Resting w/Care column.

Time to Heal
Injury Traveling Resting Resting w/Care
Minor 2 days 1 day 1/2 day
Major 4 days 2 days 1 day
Severe 6 days 3 days 2 days
Mortal 12 days 6 days 3 days

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Precursor setting Copyright 2002 Dustin Evermore | Art by Chris Rich-McKelvey and Edward Cupps